Supposedly used by Studio Ghibli too.īut loading any animations (exported either from Pro Motion or from a NES emulator) in OpenToonz is a PITA, as it's quickly become a case of pick-your-poison:Ī) Loading a sprite / background animation saved to an. I've tried OpenToonz so far, and with its massive configurability it seemed very promising for being an open-source tool. Ideally it would also be a 2d animation program that doesn't have to be beaten with a too big stick to show / snap-to the 256x240 grid the final result on the NES will ultimately be limited to - whilst still allowing me to diverge from the grid for concept art. Although there's only so many programs I'll have time to dig deeper into. A 2d animation program sounds ideal for this.Ģ) The secondary goal is to get a feeling for what UI an artist would excepts from contemporary 2d animation software, for a little project of mine to simplify the process of making such composed animations for the NES. Note that I'm not really looking for a program to create the actual sprites / background animation frames, but to compose such animations into longer cutscenes, and animate moving objects independently. i.e., if I start with some sprite animations or some background animations already prototyped separately (or maybe just existing as concept art) then I'd like a quick way to combine all of this into a multi-layered animation and/or longer cutscene for a preview of how it might look, before trying to combine it all with 6502 code. Slightly offtopic perhaps, but could any artist who has experience doing pixel-based / "NES-like" movie animations recommend some 2d animation software they've used in the past or present?ġ) To be able to compose & prototype different parts of NES animation effects for my own workflow.
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